“We believe it is more fun and more challenging to play human opponents,” said Peter Lindstrm, CEO, Mobile Interaction. “The real-time 3G network enabled action is much more compelling than turn based gaming, and the fast and frantic nature of space combat make No Refuge and now No Refuge Universe the perfect pick up and play experiences for gameplayers on the move.”
“Crucial for true multiplayer mobile gaming, 3G networks meet the demands of real-time action games without pauses or breaks that would otherwise interrupt and spoil the gameplay,” explained Jan Tore Klepp, Executive Vice President at Mobile Media. “By providing a single point of integration, Mobile Media’s MoConDi platform reduces the strain of delivering such multiplayer gaming for operators. No Refuge and No Refuge Universe are prime examples of the new generation of mobile video games that can be presented on our platform to fulfil the promise of 3G as a true channel for personal entertainment.”
The No Refuge series marks a highpoint in advanced mobile Java gaming. Players can hone their skills in a single player mode with up to seven computer-controlled opponents, and customisable difficulty and game field size, before taking on their friends in sessions with up to seven other players. A dynamic platform ensures each player can personalise their own vehicle, carry over upgrades from previous games, and celebrate their victory, as each session has a local high score enabling all players to compare battle results.
Mobile Media has most recently launched No Refuge and No Refuge Universe with Hutchinson 3G in Italy.
“We are excited about this step into the Italian market together with MoConDi, adding yet another operator into our quickly growing pan-European cross-operator connected gaming community,” said Sven Hlling, CEO of Terraplay. “This helps to provide a critical mass of users for connected and multiplayer gaming for all operators that join the service.”